Based in Prague, Czechia
Fix things and destinies using improbable tools. SPACR is an open-world adventure game about a mechanic stranded on a mysterious planet where tools are forbidden. Combining a strong central narrative involving quirky and friendly characters, and freedom of exploring an open world with its little secrets, SPACR is a fresh take on adventure game experience, giving the player choice over following the plot or exploring the world at their own pace. Play as Vix, an unlucky fixer who is about to get fired. Your last chance is to repair a distant interstellar beacon in deep space territory. Accompanied by your overprotective toolbag Tin, explore mysterious settlements, fix quirky machines using a banana, duct tape or just anything at hand. Eat local dishes to uncover secrets behind the mysterious static storm surrounding the planet and delve into your own past.
The project started as a freespace roguelike in HaXe and evolved into an open-world adventure implemented in Unity.
- Explore dozens of handcrafted locations in four re-shuffling procedurally-generated regions; each location hides a secret story and changes with daytime
- Fix devices and destinies; bring together brothers separated by eons of time and space, make peace between quarreling robot pirates and religious order, find your own way to return home
- Search for better items to fix more advanced devices (procedurally generated puzzles), gain better items, progress further.
alpha demo preview YouTube
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Hi, I'm Jaroslav Meloun and Rendlike is my one-headed gamedev studio. I live in Prague and I love making meaningful games.
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programmer, design, graphics